Inventor and adventurer Professor Justin Thyme created a time machine and uses it to yank powerful and mystical artifacts away from those who would use them to distort history. While Professor Thyme off on one of his missions, he summoned a team of adventurers to complete a quest of their own to find a long lost artifact called: the Key of Times.
Guests help and assistant – taking the place of a traditional game-master was a robot named Mr. B, who gave us further information before the start of the game and also helped with hints, if needed.
The Key of Times spanned multiple time periods including Prehistoric and 1800s. Each new period involved a completely different set, feeling, and experience. The various settings were all magnificently executed; they stood in stark contrast to one another.